class ONSAutoBomberDeathFlames extends Emitter;

#exec OBJ LOAD FILE=AW-2004Explosions.utx

defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter2
        FadeOut=True
        FadeIn=True
        ResetAfterChange=True
        AutoReset=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        UseRandomSubdivision=True
        FadeOutStartTime=2.700000
        FadeInEndTime=2.700000
        MaxParticles=25
        SizeScale(0)=(RelativeTime=3.000000,RelativeSize=8.000000)
        StartSizeRange=(X=(Min=250.000000,Max=250.000000))
        DrawStyle=PTDS_AlphaBlend
        Texture=VMParticleTextures.VehicleExplosions.smokeCloudTEX
        TextureUSubdivisions=4
        TextureVSubdivisions=4
        StartVelocityRange=(Z=(Min=250.000000,Max=250.000000))
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter2'

    Begin Object Class=SpriteEmitter Name=SpriteEmitter1
        FadeOut=True
        FadeIn=True
        AutoReset=True
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        BlendBetweenSubdivisions=True
        UseRandomSubdivision=True
        Acceleration=(Z=150.000000)
        FadeOutStartTime=1.500000
        FadeInEndTime=0.500000
        MaxParticles=30
        SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
        SizeScale(0)=(RelativeTime=1.000000,RelativeSize=8.000000)
        StartSizeRange=(X=(Min=50.000000,Max=75.000000))
        Texture=AW-2004Explosions.Fire.Fireball4
        LifetimeRange=(Min=2.000000,Max=2.000000)
    End Object
    Emitters(1)=SpriteEmitter'SpriteEmitter1'

    bNoDelete=false
}
